GAST is Göteborg's most awesome gaming club. In fact it is one of the best gaming clubs I have ever had the pleasure of been part of (though not a full member yet as Pär still needs to 'sell' me a key-membership). The club is based in what is essentially a large ground floor flat with 2 rooms for gaming and a kitchen for spraying, terrain building or more gaming. The walls are lined with shelving units that hold all manner of gaming paraphernalia including some of the most awesome count-as 40k armies I have ever seen (I hope to photograph them for some future posts). It is a true gamers heaven. People are down there most evenings of the week, playing, painting or just hanging out. The vibe and the creative energy is phenomenal. On top of all that is the fact that its members are some of the friendliest and most welcoming people around. They have really made me feel at home in the few months since I moved here. So when Joakim asked if I was entering the GAST masters, aka their Christmas party of beer, banter and 40k, I jumped at the chance...
|Is Joakim actually Justin from Killswitch Engage?|
What do you think? >>>>>>>>>>>>>>>>>>>>>>
... and then in typical me fashion got too tied up in Uni work and forgot about submitting an army list or that it was this weekend! Doh! Not a real problem, it is after all a none serious, super relaxed day of gaming (the Masters tag is a little ironic as in fact the most coveted prizes have nothing to do with winning games of 40k). After I had been reminded I asked to borrow Joakim's Nurgle CSM to have a play around with the codex and came up with the following list:
NEIL'S GAST MASTERS NURGLE
24 Plague Zombies
7 Plague Marines with 2 Plasma Guns
4 Nurgle Spawn
Helldrake aka 'The Fly'
2 Nurgle Obliterators
Total = 1000p
All the lists had been published on our forum in advanced and any that were deemed too tough and cheesy were told to re-write as the GAST Masters is about having a laugh. Regarding my list opinion was divided; some where not happy about The Fly and other elements, others said whilst it was tough it was inherently flawed due to the missions requiring lots of scoring units to complete... What missions I thought? Oh those super special missions where most need lots of troops to win? Ah well they were right and I was likely screwed. But who cares as this day was all about having a laugh with mates.
GAME 1 vs DAVID UTTER - ELDAR
Farseer with Divination Powers
5 Dragons + Waveserpent with Shuriken Cannons
2x10 Guardian Units with Scatter Lasers
18 Guardians with Bright Lance
6 Jetbikes with 2 Shurkien Cannons & Warlock with Destructor
Wraithlord with Bright Lance & EML
This was going to be an interesting game against David. His army relied on short range firepower to get the job done. But it that it could pump out a hell of a lot, especially if that big unit got Prescience or the like cast on it. My army whilst tough was small and could easily be undone but massed shooting. That said we both knew that if I could get the bulk of my force in amongst his lines quickly then it would be a real problem for him to deal with. I had chosen my primary mission to be that I had to kill all his Guardian units and my secondary was to slay his Farseer (we could pick our missions but once chosen you couldn't use them in future games). I figured that since I had to get in amongst his army as quick as possible and just try to beat it down then those missions best supported that strategy.
|Utter's army and the vortex coming to get them|
Turn 1 and I begin to shamble my zombie horde towards David's army whilst my Spawn rushed up my right flank behind a wood and into position for a potential second turn charge. The Plague Marines scored a cheeky glancing hit against the Wave Serpent. But then the wood David has deployed in turned out to be an Iron Bark Forest so my Obliterators shooting against his Wave Serpent behind was deflected straight off. Boooo! Utter moves his Guardians up bringing the majority into catapult range of my Spawn, with his Jetbikes and Waveserpent swinging round to draw a line through the forest to my Obliterators (they couldn't see the Spawn). He opens fire against them first and scores 2 wounds which I promptly roll snake eyes for and down goes an Obliterator. Doh! He then fires everything else at the Spawn but a combination of T6 and a 5+ Cover save results in only a single Spawn going down to his army.
David tries to counter and draws his forces back to open up on the Spawn but the Iron Bark Forest and their T6 means damage is minimal. He then charges his Wraithlord into my Zombies to tarpit them down. I then realise that the bloody thing is a character, so have to challenge it. Typhus steps up and is promptly stepped on! Why doesn't he have Eternal Warrior??? WHY? WHY? WHY?
|Blurp! and there go David's Jetbikes|
Reflecting on the game we were both without a doubt that the second turn 9" difficult terrain charge by the Zombies ended the game there and then for Utter. It was pretty harsh for him but then again 'he who dares, wins.' Also The Fly was horrifically good. 2 turns on the board saw it kill 6 Jetbikes and 5 Firedragons with its flamer, plus some guardians with its vector strike (everyone was soon to be heard musing about why had I ever been allowed to use it in my army...).
|So many zombies, so little time|
Part 2 tomorrow*
*or possibly a little later in the week depending upon how much studying I get done for my final exam on Friday